1918-1919: STORM IN THE WEST~~ACTUAL AND HYPOTHETICAL ACTION ON THE WESTERN FRONT IN WWI
MINT IN SHRINKWRAP
Here is a link to the publisher's webpage on this, with all sorts of pictures and support:
From the company blurb:
In 1992, Ted S. Raicer published his first design in the late lamented Command Magazine, 1918: Storm in the West, covering the last nine months of WWI on the Western Front. The game was an immediate success, earning a Charles S. Roberts Award nomination, and leading to the design of a Plan 1919 variant which assumed a German defensive strategy in 1918 and an all-out Allied assault to win the war the following year. GMT is pleased to offer a new boxed version of these classic Great War designs, with new artwork, and including an additional 1918 Allied Offensive scenario published later in Command.
This new GMT boxed version of 1918/19: Storm in the West is a two-player system that also works fine for solo play. Units are mostly corps (divisions for the USA, whose oversized units were nearly the size of Allied corps), and include infantry, tanks, cavalry and air support. The Germans start the 1918 campaign with large numbers of Stosstruppen, trained to overcome the trench stalemate of the previous three years. This gives the German player a strong offensive capability in the first half of the game. But these “shock troops” are a wasting asset, and if the Allies survive the initial blows, growing numbers of US troops and Allied tanks will see the Germans forced into a desperate defense in the game's second half.
In the Plan 1919 campaign, the Germans are assumed to have used the collapse of Russia to stabilize the Balkan and Italian fronts, forgoing the historical 1918 Kaiser's Battles in the West. The Allies are thus faced with a strong German defense, but with a fully mobilized American army and backed by masses of tanks and planes. This hypothetical campaign challenges the Allies to leverage these arms into the world's first blitzkrieg, while the Germans fight to force a stalemate that will leave them dominant in Europe.
The large-hex map, scaled at 8 miles to the hex, covers the active area of the Western Front, from Epinal in the south to Antwerp and the Channel Coast in the north. Terrain includes Forts, Allied trenches, German Secondary and Primary Trenches, Forts, Forest, Marsh, Flood Plain, Mountain, and the Devastated Zone created by the German withdrawal in the Somme sector in 1917. The map is back-printed with separate versions for the 1918 and 1919 Campaigns.
Simple but not simplistic, this new GMT version of 1918/19: Storm in the West can be played in a single session and offers players a wide range of strategic and operational choices in bloody but dynamic campaigns to decide the outcome of the First World War. With updated artwork by Mark Simonitch and Charlie Kibler, this new combined edition is a must for lovers of classic wargaming.
TIME SCALE: ½ Month per Turn
MAP SCALE: 8 miles per hex
UNIT SCALE: Corps
LENGTH: 4 Hours
- One back-printed 22"x34" map
- One full-size sheet of counters
- One half-size sheet of counters
- Two player aid cards
- Rules booklet
- Two 6-sided dice
DESIGNER: Ted Raicer
DEVELOPERS: Ty Bomba and Chris Perello
ART: Charlie Kibler, Mark Simonitch, and Rodger B. MacGowan
PRODUCTION COORDINATOR: Tony Curtis
PRODUCERS: Mark Simonitch, Andy Lewis, Tony Curtis, Rodger MacGowan, & Gene Billingsley