1995~~THE 1918 ALLIED OFFENSIVE AT AMIENS ...500 TANKS, 2000 GUNS, AND THREE ARMIES
JUST PLAIN WARGAMES are sparse~~wargaming on a budget...This one is my favorite...It actually has a Joe Youst map in 3-color primitive style (which doesn't detract at all from the theme...100 die-cut counters, plus 40 more for a full-sized variant called THE FULLER OFFENSIVE, which posits a re-do by the Entente in 1919 after a failed effort at Amiens and a pause during the Spanish Flu event. ..Drumfire, pinned troops, tank repair, nice and tidy.
The Germans have the ability/necessity to break down divisions into regiments (I always favored that design feature, ever since Imperial Games' Friedland)...This design is by Ulrich Blennemann (Moments in History) and developed by Jeffry Tibbets, my very oldest contact in the wargame industry when I tried to have a mail-order company called "A Game Effort"...you can't find it on google!
Here is a bit from boardgamegeek:
Division-Regiment level combat in World War I. The Allies must blast their way through the thinly-held German trench lines. Strafing airplanes, artillery barrages, and advancing tanks all help. The Germans must hold out, counterattacking only where necessary, and moving their regiments and divisions so as to block the Allies' advance until reinforcements arrive.
140 counters, 20 x 24 map, 12 pages of rules, chart.
Includes FULLER OFFENSIVE 1919.
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$18.00 Regular Price
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