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From the CWG webpage description:
Waterloo: Napoleon's Last Battle allows players to refight one of the most famous battles in history. One player assumes the role of the Emperor Napoleon Bonaparte commanding the French army and the other commands the British-led allied army under the command of the Duke of Wellington and the Prussian army commanded by Gebhard von Blücher.
On April 6, 1814, Emperor Napoleon was forced to abdicate the throne and following the Treaty of Fontainebleau was exiled to Elba. Less than a year later, Napoleon escaped Elba and sailed to the French mainland with a group of around 1,000 supporters. On March 20, he returned to Paris, where he was welcomed by cheering crowds, while King Louis XVIII fled France.
Upon Napoleon's return to France, a coalition comprised of Austria, England, Prussia and Russia began preparing for war. Planning to strike preemptively, Napoleon raised a new army and embarked on what came to be known as his Hundred Days campaign.
In June, Napoleon's forces marched into Belgium, where the British and Prussian armies were camped. On June 16, the French army indecisively engaged the British near the strategic crossroads of Quatre Bras. That same day, the French army also fought the Prussian army near Ligny. While Napoleon forced the Prussians to retreat, the French were unable to prevent the Prussians from ultimately joining the British.
On June 18, 1815 Napoleon led his Armée du Nord into history near the village of Waterloo. It would be Napoleon's last battle.
Waterloo: Napoleon’s Last battle is a fast paced and exciting area impulse system in which players take alternating impulse actions until both players pass or a die roll ends the impulse phase potentially catching one or both players off guard. The map is broken up into areas of differing sizes and shapes depending on the type of terrain. Units are activated in an area by their respective Leaders. The combat system is based on opposing die rolls, after adding the strength of their units, terrain and other bonuses. Commanders and leaders can potentially lead attacks or intervene to save a failing defense.
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$65.00 Regular Price
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