TEST OF FAITH: THE ARAB-ISRAELI WAR of 1973
MINT IN SHRINKWRAP
from the company blurb:
A Test of Faith: The Arab-Israeli War of 1973 is a new game in the Operational Scale Series using the new added rules from the Doomsday Project to show this war in a way that has not been seen before. Highly playable but with an emphasis on command and equipment, OSS uses an impulse system to create a test and challenging game to play, but also with new research, plenty of historical narrative.
On October 6, 1973, the Arab forces of Syria and Egypt attacked Israel. The attack took place on the most holy of days for Jews in an attempt to catch the Israelis as unprepared as possible. At first, it was a massive success. Syrian forces marched through the weak and scattered forces in the Golan Heights while Egyptian forces easily crossed the great Suez Canal and set up a strong defensive line along the east bank of the Canal and, under their strong umbrella of Surface-to-Air missile support, awaited the inevitable Israeli counterattack. And counterattack the Israelis did – only to be shocked at the effectiveness of new Soviet weapons and surprising Arab resolve.
The battle would take unexpected turns as the Israelis finally found answers to the new technology of the Arab army and fought off the challenge – even attacking into Syria and Egypt in the final stages of the battle.
But both sides could claim victory in this war. The Israelis were still king of the battlefield, but their throne was more uneasy than ever before. The Arabs proved they could defeat the Israelis in open battle and now were a force to be recognized and respected. The war had changed everything in the region.
A Test of Faith is a new game in the Operational Scale Series using the new added rules from the Doomsday Project to show this war in a way that has not been seen before. Highly playable but with an emphasis on command and equipment, OSS uses an impulse system to create a test and challenging game to play, but also with new research, plenty of historical narrative.
- Complexity: 7 (out of 10)
- Solitaire Suitability: 8 (out of 10)
- Time Scale: 1 day per turn
- Map Scale: 4 km per hex
- Unit Scale: Battalions/Regiments
- Players: 1-4
- Playing Time: 2-35 hours (depending upon scenario)
- Scenarios: 7
- Three 22” by 34” Maps (one for the fight in the Golan Heights and two for the fight in the Sinai)
- Five 5/8″ Inch Countersheets
- Six Player Aids
- One Rulebook
- Two Six-sided dice and two ten-sided dice
- Box lid and Bottom
- Designer: Adam Starkweather
- Graphic Artist: Nadir Elfarra